Representational arts depict ideas and messages in a way that users can understand. Yet these visuals can be highly misleading yet still believable. The more custom and lifelike the medium is, the more persuasive the representation becomes. Digital representations can assimilate anything and everything that has been done before so it proves to be more dangerous. The power of simulation is feared to be able to alter one’s mind and perceptions.
Roles and how one is supposed to act and be causes young people to make certain choices that they are influenced by. Multiform narratives cause readers to assume a more active role verses a passive accepting role. This is good in preventing a reader to be persuaded one way or another. We may work to learn the process of a narrative verses the seen outcomes. immersing ourselves in what is true and avoiding that which is not helps push society forward in a digital age.
Digital technologies need to work to help us master the knowledge economy we have established on the internet and avoid us from falling into he traps of augmented realities.
At a conference held at the University of Wisconsin – Milwaukee, digital classrooms were brought up as a harm to education as a whole. Teaching people how to think and question the world around them fails to exist in an online, virtual environment. Less actual human players would be needed top host online classes with potentially thousands of attendees.
Another risk on the modern web is scamming. Some users will interact with scams and have them perform actions to prove they are real – often ridiculous. These scam baiters try to get scams off of the internet. But sometimes, end up humiliating them. Another risk is data collection. Networked technologies collect data on everything we as users do on and off the web.
By means of GPS, users have no control which information about them is leaked and which is not. Much of user’s data is made available to governments and other companies and they are not even made aware of the issue. There is a loss of control that users neglect to recognize.
By altering one’s reality, users can be immersed into a space that they think is real. This can be dangerous in persuading users to perform harmful actions, collecting user’s information, or even total looses of control. Users need to be smart when interacting with today’s digital world.
Manipulations and skewed realities are commonplace. It then becomes the job of users of new media to recognize what is real and what is not. Users need to be able to maintain control of a situation as well as their own information. They need to ensure that they are not influenced by the media around them and can be their own free person without living in a made up world of new media.